AI Insights · Timothy · March 2021
Q1 2021 Performance of Top Idler Games on iOS in Australia
A look at how the top five idler games fared on the iOS platform in Australia during the first quarter of 2021, with insights from Sensor Tower.
In the first quarter of 2021, idler games continued to engage users on the iOS platform in Australia. Sensor Tower provides a comprehensive analysis of the performance trends for these games, offering valuable insights into their downloads, revenue, and active users.
Egg, Inc., published by Auxbrain, Inc., showed a stable revenue trend, starting the quarter with approximately $9,000 and peaking at $13,000 in mid-February. Downloads began at 10,000 and saw a high of nearly 11,000 in early January, followed by a gradual decline to 7,000 by the end of March. Weekly active users climbed from 42,000 to a high of 55,000 in late February, before settling around 51,000.
Idle Miner Tycoon: Money Games, from Kolibri Games GmbH, experienced revenue fluctuations beginning at $8,000 and dipping to around $5,000 before rebounding to $8,000 at the quarter's close. The game's downloads had a high of nearly 4,000 in mid-January, with a steady decline to approximately 3,000 by the end of Q1. Active user counts were impressive, starting at 86,000 and reaching up to 94,000, before a slight decrease to 84,000.
Trailer Park Boys Greasy Money, by Eastside Games, showed varied revenue with a notable peak of $5,600 in mid-January and ending the quarter at approximately $4,000. Downloads for the game peaked at 441 in mid-January and ended with 186 in late March. Weekly active users saw modest numbers, ranging from 994 to a peak of around 1,200.
Idle Mafia, developed by DianDian Interactive Holding, had its revenue peak at $3,650 in early February, followed by a gradual decrease to just under $2,200. Downloads for the title saw a spike of 717 in early January, with a general downtrend to 183 by March's end. Active users started at around 2,700, peaked at 3,400, and closed the quarter just above 2,100.
Lastly, Plague Inc. by Ndemic Creations, displayed a revenue trend starting at nearly $4,000 and ending the quarter at approximately $1,800. Downloads were consistent, beginning at 339 and experiencing a slight decrease to 248. Active users for the game showed a decline from 591 to 438 over the quarter.
The data from Sensor Tower highlights the dynamic nature of the idler games category on the iOS platform in Australia, with varying degrees of engagement and revenue generation. For deeper insights into these trends, Sensor Tower's platform offers further analysis and data on the performance of mobile applications.